#region References
using Server.Spells;
using Server.Spells.First;
using Server.Spells.Fourth;
using Server.Spells.Necromancy;
using Server.Spells.Second;
#endregion

namespace Server.Mobiles
{
	public class NecroMageAI : MageAI
	{
		/*private Mobile m_Animated;

		public Mobile Animated
		{
			get { return m_Animated; }
			set { m_Animated = value; }
		}*/

		public override SkillName CastSkill { get { return SkillName.Magery; } }

		public NecroMageAI(BaseCreature m)
			: base(m)
		{ }

		public override Spell GetRandomDamageSpell()
		{
			if (0.5 > Utility.RandomDouble())
			{
				return base.GetRandomDamageSpell();
			}

			var mana = m_Mobile.Mana;
			var select = 1;

			if (mana >= 29)
				select = 4;
			else if (mana >= 23)
				select = 3;
			else if (mana >= 17)
				select = 2;

			switch (Utility.Random(select))
			{
				case 0:
					return new PainSpikeSpell(m_Mobile, null);
				case 1:
					return new PoisonStrikeSpell(m_Mobile, null);
				case 2:
					return new WitherSpell(m_Mobile, null);
				case 3:
					return new StrangleSpell(m_Mobile, null);
			}

			return null;
		}

		public override Spell GetRandomCurseSpell()
		{
			if (0.5 > Utility.RandomDouble())
			{
				return base.GetRandomCurseSpell();
			}

			var mana = m_Mobile.Mana;
			var select = 1;

			if (mana >= 17)
				select = 4;
			else if (mana >= 13)
				select = 3;
			else if (mana >= 11)
				select = 2;

			switch (Utility.Random(select))
			{
				case 0:
					Spell spell;

					if (CheckCastCorpseSkin(m_Mobile))
						spell = new CorpseSkinSpell(m_Mobile, null);
					else
						spell = new EvilOmenSpell(m_Mobile, null);

					return spell;
				case 1:
					return new EvilOmenSpell(m_Mobile, null);
				case 2:
					return new BloodOathSpell(m_Mobile, null);
				case 3:
					return new MindRotSpell(m_Mobile, null);
			}

			return null;
		}

		public override Spell GetRandomBuffSpell()
		{
			if (0.5 > Utility.RandomDouble())
			{
				return base.GetRandomBuffSpell();
			}

			if (!SmartAI && Utility.RandomBool())
			{
				return new CurseWeaponSpell(m_Mobile, null);
			}

			return GetRandomSummonSpell();
		}

		public override Spell GetRandomSummonSpell()
		{
			if (!m_Mobile.Controlled && !m_Mobile.Summoned && m_Mobile.Mana >= 23)
			{
				return new AnimateDeadSpell(m_Mobile, null);
			}

			return null;
		}

		protected override Spell CheckCastHealingSpell()
		{
			if (m_Mobile.Summoned || m_Mobile.Hits >= m_Mobile.HitsMax)
				return null;

			if (0.1 > Utility.RandomDouble())
				m_Mobile.UseSkill(SkillName.SpiritSpeak);
			else
				return base.CheckCastHealingSpell();

			return null;
		}

		public override bool DoActionGuard()
		{
			if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true))
			{
				if (m_Mobile.Debug)
					m_Mobile.DebugSay("I am going to attack {0}", m_Mobile.FocusMob.Name);

				m_Mobile.Combatant = m_Mobile.FocusMob;
				Action = ActionType.Combat;
			}
			else
			{
				if (m_Mobile.Poisoned)
				{
					new CureSpell(m_Mobile, null).Cast();
				}
				else if (!m_Mobile.Summoned)
				{
					if (ScaleBySkill(HealChance, SkillName.Necromancy) > Utility.RandomDouble() &&
						m_Mobile.Hits < m_Mobile.HitsMax - 30)
					{
						m_Mobile.UseSkill(SkillName.SpiritSpeak);
					}
					else if (ScaleBySkill(HealChance, SkillName.Magery) > Utility.RandomDouble())
					{
						if (m_Mobile.Hits < (m_Mobile.HitsMax - 50))
						{
							if (!new GreaterHealSpell(m_Mobile, null).Cast())
								new HealSpell(m_Mobile, null).Cast();
						}
						else if (m_Mobile.Hits < (m_Mobile.HitsMax - 10))
						{
							new HealSpell(m_Mobile, null).Cast();
						}
					}
					else
					{
						base.DoActionGuard();
					}
				}
				else
				{
					base.DoActionGuard();
				}
			}

			return true;
		}

		public static bool CheckCastCorpseSkin(BaseCreature bc)
		{
			return bc.ColdDamage != 100 && bc.PhysicalDamage != 100;
		}
	}
}